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Percipient24
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8
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23
Beta is Beta [Not sure where to actually put this one]
Hey! I moved this to "Bugs" for you. :-) First off, thanks for downloading the game and taking the time to give feedback! You raise a lot of very good and very valid points, which I'll respond to in turn: Your method for launching t…
Comment by
Percipient24
March 2015
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Elements In the World
@TheMainSqueeze - Welcome! The intent is actually for the players to be animated characters. They'll have different hair / uniform color / silhouette to distinguish them from their mates. We'll have to test all of this, of course. In pl…
Comment by
Percipient24
November 2013
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Elements In the World
They keep running and try again at the next crossing.
Comment by
Percipient24
November 2013
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Two vs Two (vs Two vs Two) Race!
Depending on the development load, we'll likely have a variety of different switches/sensors/gates. Some that must be stood on to remain open, others that stay open, others that will reset (like you mentioned!). The reason they stay open fore…
Comment by
Percipient24
November 2013
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Elements In the World
We're on track (HAH!) to follow DaddyP317's suggestion - with multiple map-track, map-track, map-track segments, ending with a confrontation with the Sheriff. The ultimate goal is to be sure that no one is left out of the game because the…
Comment by
Percipient24
November 2013
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Map Chaining...
Yep! As the list of maps grows, we definitely need to start filtering better. These are all excellent ideas!
Comment by
Percipient24
November 2013
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Map Sections
Yes! You're not the first to ask, this has come up many many times. I can't remember why I didn't allow it. I think I was just lazy. It will definitely be there in the final version!
Comment by
Percipient24
November 2013
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I'll start!
It very well may have! I don't quite remember exactly which changes we made. Thanks for your creative efforts! If you think of anything that would help the creation process, or "wouldn't it be neat if I could ...." - let me know…
Comment by
Percipient24
November 2013
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I'll start!
R2Keen2 - Thanks so much for writing, and for stretching the map editor as much as you have! (Hah! Stretching! See what I did there?) Your maps look great! We played Stretch at the last play test and it was awesome! Nonconformist589's is actua…
Comment by
Percipient24
November 2013
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Two vs Two (vs Two vs Two) Race!
It would be very cool! I can imaging some poor couplet getting stuck and being unable to free themselves. I will definitely get this done in time for a play test. Not the next one, but perhaps the one after that! The tricky part will likely be de…
Comment by
Percipient24
October 2013
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Backers Only!
That is an excellent question! Right now, it's somewhat of a time consuming answer. Step 1 - Back the project. Step 2 - Create an chaingangchase.com account, and visit the forum link. Step 3 - Use Kickstarter to send me a message containing yo…
Comment by
Percipient24
October 2013
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Elements In the World
VNilla - welcome! Excellent ideas all around. The spotlight mode is a ::must:: ... can't believe I didn't think of it myself! As for the time-based incentives: 1. Totally! 2. Love it! 3. The train at the end is too much fun to miss. I…
Comment by
Percipient24
September 2013
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[bug] map editor doesn't resize properly
How's that? It still gets weird on the cusp of between sizes, but it's much better than it was!
Comment by
Percipient24
June 2013
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I'll start!
I'm not sure what "optimal" is ... it really all depends on desired play length. Of course, that needs to be tested in-game to see what feels right. Currently, I haven't enforced an upper limit - or tested what the OUYA can hand…
Comment by
Percipient24
May 2013
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Map Chaining...
I want to add "Like" or "Upvote" features to this forum.
Comment by
Percipient24
May 2013
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[bug] map editor doesn't resize properly
Yep, I'm using bootstrap as a crutch. (It's really the only reason the site looks as good as it does as fast as it did). :-) With your last paragraph there: Are you happy with where the add/swap/remove buttons are in the full-screen view …
Comment by
Percipient24
May 2013
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Claiming alpha_user maps...
It was correctly attributed in the database, but was still echo-ing a hard-coded "alpha_user" on the page. It is now giving credit where credit is due. Thank you for finding this bug!
Comment by
Percipient24
May 2013
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Claiming alpha_user maps...
So apparently "since now" was incorrect! I'll go fix it!
Comment by
Percipient24
May 2013
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[bug] malformed activation email
Thanks for the report, Prefix! I'll look into it. One of my test registrations came back fine, but another had a similar problem (but it was 4:30am and I was sleepy). It's good to know about the problem. Cheers!
Comment by
Percipient24
May 2013
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Elements In the World
So that's where I'm at now. I hope to iteratively add all of these features before the OUYA launches. As time allows, I'd love to include your suggestions in the game. If not for launch, then for the updates that happen down the road!
Comment by
Percipient24
May 2013
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Elements In the World
Obstacles: - Trees : The basic obstacle. Collides with players and chains. - Fences : Chain can be strung over it, but players can't walk through it. - Gates : A gap in a fence that may be opened or closed. - Spikes : Protrusions from the grou…
Comment by
Percipient24
May 2013
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Percipient24
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March 2015
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